Werewolf

3 pt. Drawback or 6 or 12 pt. Quality

*queues up Metallica's Of Wolf And Man*. Yep, your character's a fuzzy.
Cursed to change into a man-wolf creature under the full moon, during which
time the character is (probably) a ravenous monster, lethal to anyone else in
their vicinity. At the Drawback level, it's just as described above, and
staff is in control of your Werewolf form during the full moon. This is
basically Oz-as-werewolf. However, it's also possible to buy it as a 6 pt.
Quality. In this case, the character is in control of their actions during
the full moon. They're still a werewolf, but they retain their own mind. And
then there's the 12 pt. level, where not only does the character control
their own actions, but they can also change at will; they're not limited by
the full moon.

Lycanthropy isn't all bad. It does have its perks. Werewolves gain +4
Strength, +2 Dexterity, +2 Constitution (all these can exceed 6), Bite and
Claw attack, inflicting 2x Strength of Slash/Stab damage, Regen per hour in
wolf form (except silver damage), and Acute Smell/Taste.

However, lycanthropy comes with the drawback of vulnerability to silver.
Silver weapons do double normal damage (slash/stab and bullet damage is
tripled). Silver weapons are less effective than normal weapons and
automatically subtract three points from the base damage (before the
multiplying modifiers) to a minimum of one point.

In game, the command,

+shift werewolf

will change your form and add the stats to your +rolls. To return to human,

+shift off

Werewolf (12): Oz

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