Weapons
WEAPON DAMAGE BASE CLOSE NOTES
Assault Rifle Bullet None 16 Bursts, 20-30 rnd mag.
Axe Slash/Stab Str x5 Str x4 Str+1 x5 two-handed.
Baseball Bat Bash Str x4 Str x4 None.
Baton Bash Str x3 Str x3 None.
Big Ass Pistol Bullet None 18 10 shots.
Big Ass Sword Slash/Stab Str+1 x5 Str+1 x5 Two-handed.
Big Knife Slash/Stab Str x3 Str x3 None.
Big Pistol Bullet None 15 6-10 shots.
Bow Slash/Stab None Str x4 Max dam = 20 points.
Chainsaw Slash/Stab Str+1 x6 Str+1 x6 -3 modifier to wield.
Crossbow Slash/Stab None 16 1 turn to reload.
Flamethrower Fire None 6/3 10 bursts
Flare Gun Fire None 9 Blinds for 1 round.
Gas Lantern Fire None 15 3 yard radius.
Grenade Bash 30 20/8 30/20/8
Hunting Rifle Bullet None 20 5-10 round magazine.
Knife Slash/Stab Str x2 Str-1 x2 None.
Mace Bash Str x4 Str-1 x4 Str+1 x4 two-handed.
Pigsticker Slash/Stab Str-1 x2 Str-1 None.
Pistol Crossbow Slash/Stab None 10 1 turn to reload.
Popgun Bullet None 9 10 shots.
Quarterstaff Bash Str+1 x3 Str+1 x3 None.
Rocket Launcher Fire 100 35/10 100/35/10
Shotgun Bullet None 20 Sawed-off = -2 hit
Spear Slash/Stab Str+1 x3 Str x3 None.
Stake Slash/Stab Str x2 Str-1 x2 None.
Stake Cannon Slash/Stab None 40 1 turn to reload.
Submachine Gun Bullet None 12 20-40 shots, bursts.
Sword Slash/Stab Str x4 Str x4 Str+1 x4 two-handed.
Tommy Gun Bullet None 12 100 shots, bursts.
Whip Bash Str x2 Str x2 see 'news whip'
Page tags: combat news system
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