12 pt. Quality
The Totem Warriors are a more primal sort of mystic champion, closer to what the Slayers used to be in days of yore. Rather than following the lineage of the Slayer spell, the Totem Warriors are the chosen members of various spirits.
8 attribute points, to be divided out amongst the character's attributes as outlined in the appropriate totem animal's news file (see below).
Acute Senses appropriate to their spirit, Fast Reaction Time, and 3 levels of Hard to Kill for free (may have up to 10 total levels of Hard to Kill)
+1 to the Kung Fu skill.
-1 to Willpower rolls to resist base impulses.
-3 Adversary (the Wendigo) for which the character receives no points.
Chargen Note: Must add a note in Chargen stating which totem your character has chosen, and choose the optional stats as appropriate to that totem spirit as defined in the individual totem news files.
Badger Totem
Badgers are excellent trackers and fierce, tough fighters. Though different species, badgers are found in both the US and Britain.
+2 Strength
+1 Dexterity
+3 Constitution
+2 Willpower
Actute Sense (Smell/Taste)
Badgers also gain a +1 bonus to rolls when they are backed into a corner — whether literally or metaphorically — and are forced to stand and fight when their better judgment is telling them they should run.
Bear Totem
The warriors of the Bear Totem are strong, loner types expected to do the heavy lifting. Their innate stubbornness makes it difficult to influence their behavior or even control them.
+4 Strength
+2 Dexterity
+2 Constitution
Acute Sense (Smell/Taste)
+1 bonus to resist fear, domination (including magical) or intimidation effects (excluding trickery or seduction)
Buffalo Totem
Those chosen to represent the Buffalo Totem are generally as large and wooly as their spirit totems. They are herd animals and it is common for a Buffalo Totem Warrior to travel with a herd of 'Scoobies' or other Totem Warriors.
+4 Strength
+4 Constitution
Acute Sense (Hearing)
Buffalo Warriors get a +2 bonus to roll when protecting the weak members of the herd from great danger.
Coyote Totem
The warriors of the Coyote Totem are tricksters, through and through, and also known for their survival skills. They may not be stronger than others, but their quick thinking and speed work to their advantage.
+2 to Strength
+3 to Dexterity
+1 to Constitution
+1 to Intelligence
+1 to Perception
Acute Sense (Smell/Taste)
+1 bonus to Crime, Influence, or Notice rolls revolving around trickery or deceit (causing it, or spotting it)
Crane Totem
Graceful fliers, cranes are oft considered symbols of good luck. Those chosen by the Crane Totem possess a natural grace and poise. They are the types of people who always know how to make an entrance, and usually excel in occupations such as dancers, acrobats, and figure skaters.
+4 Dexterity
+2 Willpower
+2 Perception
Acute Sense (Vision)
+2 bonus to impress based on visuals alone (no chit-chat), such as dancing, making a grand entrance, or distracting an enemy.
Eagle Totem
The far seeing Eagle Warriors are the scouts of the group, relying on their eyesight and speed to get the job done. And while they may not be able to fly like their Totem animal, they can definitely jump.
+1 to Strength
+4 to Dexterity
+1 to Constitution
+2 to Perception
Acute Sense (Vision)
+2 bonus to rolls involving jumping or leaping (Acrobatics or Sports)
Elk Totem
Like their animal counterparts, males chosen by the Elk Totem tend to be rather aggressive. All chosen of the Elk tend be to proud people.
+4 Strength
+2 Constitution
+2 Perception
Acute Sense (Smell/Taste)
Elk warriors receive a +1 bonus to rolls involving leadership.
Fox Totem
Due to its rather clever tricks and sheer inventiveness, the cunning fox often appears smarter than the wolf. The truth of such a claim is up to debate, though there is no doubt that they manage to capably overcome whatever their environments might throw at them.
+1 Strength
+2 Dexterity
+1 Constitution
+2 Perception
+2 Intelligence
Acute Sense (Smell/Taste)
When faced with a purely mental problem that cannot be solved through research, the character can make an Intelligence (not doubled) roll. If the roll is successful, staff/storyteller must offer the character a cunning solution to the problem.
Lizard Totem
Those chosen by the lizard totem are often good at blending into their surroundings. However, don't expect to the lizard's totem warriors to be growing back any lost tails. Or limbs.
+1 Strength
+3 Dexterity
+3 Constitution
+1 Perception
Acute Sense (Smell/Taste)
After four continuous hours outside in direct sunlight, lizard warriors gain a +1 to all rolls for the next four hours. During significant exposure to cold environments, they suffer a -1 penalty to all rolls, and coats don't help; they need the sun to stay warm.
Mouse Totem
The mouse (or rat) is notoriously quick, and skilled at disappearing silently and without a trace. Those chosen by the mouse spirit often make excellent detectives and spies.
+4 Dexterity
+4 Perception
Acute Sense (Smell/Taste)
+1 bonus to any rolls involving sneak/stealth.
Otter Totem
Those chosen by the sea (or river) otter totem are deft hunters, skilled scavengers, and quite inventive. The otter's whiskers are hypersensitive to assist them in their endeavors, and those chosen by the otter totem are also quite perceptive.
+1 Strength
+3 Constitution
+4 Perception
Acute Sense (Touch)
An otter's finely tuned whiskers can detect minute variations in air currents. The otter warrior lacks the whiskers but (on a successful Perception/Notice roll) can detect movement within fifty feet of their location without needing to see or hear it. Unlike smell, it also has accuracy, meaning the character has fairly good radar. They can tell approximately where the movement is coming from and how fast it is traveling.
Owl Totem
The Totem Warrior of the Owl is wise, observant, and always alert. Just like the Owl Totem, they have amazing vision, even in the most meager amounts of light.
+1 to Strength
+3 to Dexterity
+1 to Constitution
+1 to Intelligence
+2 to Perception
Acute Vision
3 levels of Hard to Kill
+1 to Kung Fu skill
Owls have excellent night vision, and take no penalties as long as there is any light available.
-3 Adversary (the Wendigos)
-1 to resist base impulses (Mental Problems, lust, anger, etc)
Puma Totem
Known to be powerful predators, warriors of the Puma Totem are strong, fast, and deadly. Their inner strength translates into being harder to scare or intimidate than others.
+3 to Strength
+3 to Dexterity
+1 to Constitution
+1 to Perception
Acute Hearing
3 levels of Hard to Kill
+1 to Kung Fu skill
+1 bonus to fear or intimidation effects (causing or resisting)
-3 Adversary (the Wendigos)
-1 to resist base impulses (Mental Problems, lust, anger, etc)
Rabbit Totem
Rabbits are the masters of evasion and survival; with so many bigger, badder animals out there, they have to be! Those chosen by the rabbit totem are very fleet of foot and very cautious in nature.
+3 Dexterity
+1 Intelligence
+3 Perception
+1 Willpower
Acute Sense (Hearing)
+1 to rolls when running away and hiding (even if this involves using a vehicle). Also gets triple movement speed, both when walking and running.
Raccoon Totem
Those chosen by the raccoon totem are insatiably curious, highly intelligent, and profoundly devious scavengers. If there's a way in, around, or through, they'll find it.
+4 Dexterity
+1 Constitution
+2 Intelligence
+1 Perception
Acute Sense (Touch)
Raccoons are masters at finding ways into places they shouldn't be. They receive a +2 bonus to Crime rolls involving breaking, entering, lockpicking, or any other sort of intrusion.
Raven Totem
The warriors of the Raven totem are tricksters, not unlike the Coyote Warriors. However, their pranks tend to be more of the mischievous sort. They are attuned to magic and its workings.
+1 to Strength
+2 to Dexterity
+1 to Constitution
+1 Perception
+2 to Intelligence
+1 to Willpower
Acute Sense of Smell
3 levels of Hard to Kill
+1 to Kung Fu skill
+1 bonus to rolls involving magic - casting it, or understanding it
-3 Adversary (the Wendigos)
-1 to resist base impulses (Mental Problems, lust, anger, etc)
Snake Totem
While the whole Garden of Eden thing didn't so much for the snake's rep, not they care much about the bad press. They are not evil creatures, and neither are those chosen by the snake totem. These warriors are patient hunters and big eaters.
+2 Strength
+3 Dexterity
+3 Perception
Acute Sense (Smell/Taste)
Once per day, a snake warrior can escape a grapple hold by shedding his outer layer of skin. Their skin flakes off and they can slip from an attacker's grasp, who is left holding only powder. Note that this doesn't work if the grappler is holding the warrior solely by his clothes — although even then, a successful Dexterity roll may allow the snake warrior to wriggle out of his clothes. Using this power also gives them a +2 bonus to any Crime rolls involving escaping bonds or restraints, or entering or moving through small, enclosed spaces.
Weasel Totem
Weasels are sleek hunters and have the highest metabolic rate of any mammal. They must eat their own weight in food every day in order to maintain their hyperactivity. Those chosen by the weasel totem are often tall and thin, and are almost always moving and can't stand to be still for long.
+1 Strength
+4 Dexterity
+1 Perception
+2 Willpower
Acute Sense (Vision)
Those chosen by the weasel totem are almost constantly hungry. After eating a meal, they receive +1 to all rolls involving anything remotely physical. However, after two hours (or a scene), they return to normal. After another two hours/scene, they become weak from hunger and suffer a -1 penalty to all physical rolls until they eat another meal. It's up to the staffer/storyteller what constitutes a meal, but chips and soda probably doesn't count.
Wolf Totem
The warriors of the Wolf Totem are pack animals, working together to do a little bit of everything. Totem Warriors of the Wolf benefit best when working in tandem with others. Wolf Totems Package
+3 to Strength
+2 to Dexterity
+2 to Constitution
+1 to Perception
Acute Smell/Taste
3 levels of Hard to Kill
+1 to Kung Fu skill
+1 bonus to rolls involving teamwork with other characters
-3 Adversary (the Wendigos)
-1 to resist base impulses (Mental Problems, lust, anger, etc)
Wolverine Totem
The toughest of the totem spirit bunch, the wolverine combines tenacity with savagery. They are relentless hunters and have been known to track wounded prey for weeks until it collapses from blood loss or infection.
+2 Strength
+4 Constitution
+2 Willpower
Acute Sense (Smell/Taste)
Wolverine warriors gain two extra levels of Hard to Kill for free (for a total of five, staff will add the extra levels after approval). They also do not suffer from negative die roll modifiers when their Life Points are low.