Spell Design

Okay, so you're planning to make a spell (or, ICly, research a new spell from your library). There are a few considerations to keep in mind. Follow this lovely, step-by-step guide, and you'll be set.

1. Have a concept! Get a basic idea of what you want your spell to do. Keep in mind that anyone can design a spell. A player can OOCly design a spell for their character to then research, or a magic user can ICly design a spell for their own personal use. The former become public spells, researchable by anyone. The latter are private spells, as they were personally designed for use by the witch.

2. Participants. How many people do you need to cast the spell? Check against the following table:

One caster only No modifier
Two casters -1 Power Level
3-9 casters -2 Power Level
10+ casters -3 Power Level
Additional Requirements of caster -1 Power Level per Requirement

3. Casting Time. How long does your spell take to cast? Check against the following table:

Instant (cast by anyone instantly) +2 Power Level
Recitation (couple minutes) +1 Power Level
Ritual (5-30 minutes) No modifier
Long Ritual (30 minutes to 6 hours) -1 Power Level
Very Long Ritual (6 hours+) -2 Power Level
Quick Cast (for Sorcery) +1 Power Level
Magical Item (creates a one-shot item) +1 Power Level
Uses per SL +1 Power Level

4. Scope. What's the area affected by the spell? Check against the following table:

Minor (doesn't directly affect a person; up to 1 room) No modifier
Noticeable (1 person, 1 object, target in the same room) +1 Power Level
Severe (2-10 people, target in the same house, building) +2 Power Level
Major (100 people, target in same building, neighborhood) +4 Power Level
Awesome (Town or city) +5 Power Level
Anything Bigger +6 Power Level
Limited Target (only affects certain type of beings) -1 Power Level

5. Duration. How long does your spell last? Check the following table:

1 Turn per Success Level -1 Power Level
1 Minute per Success Level No Modifier
1 Hour per Success Level +1 Power Level
1 Week per Success Level +2 Power Level
Permanent +3 Power Level

The table above is for non-damage, non-healing spells. For those, determine by how long it takes to do the damage or healing:

Takes 1 minute to have full effect -1 Power Level
Takes 1 hour to have full effect -2 Power Level
Takes 1 day to have full effect -3 Power Level

6. Spell Requirement. Does your spell need weird things to work? Check the following table:

No special requirement No modifier
Unusual (hair/blood of target, rare herbs, rare book, etc) -1 Power Level
Rare (human sacrifice, rare artifact, demon body part) -2 Power Level
Very Rare (darn near unique item) -3 Power Level
Restricted Use (Can only be cast once/twice a year) -4 Power Level
Very Restricted Use (Cast once ever, pretty much) -5 Power Level

Unlike other tables, you should only pick the most severe from the above table.

7. Effects. The biggie. What does the spell DO? This is broken into power categories, as below:

Minor Effect No modifier
Noticeable Effect +1 Power Level
Severe Effect +2 Power Level
Major Effect +3 Power Level
Awesome Effect +5 Power Level

Great, you say…but what constitutes a "severe" effect as opposed to a major effect? Fear not. Check below:

Minor: Causing momentary surge of emotion. Make a flash of light. Locate an object within a room. Unlock a lock. Anything that does not significantly alter or damage a subject. Inflict 1 pt. damage per Success Level. Give a rash. Impose a Strength 1 poison or disease.

Noticeable: Calm intense emotions. Create visual illusions. Start a fire. Locate an object within a building. Teleport an object within the same room to hand. Bend or dent hard materials. Inflict damage equal to Willpower per Success Level. Inflict a poison or disease up to Strength 3.

Severe: Change a person's feelings (love spell, Band Candy), summon beings from another dimension, raise a zombie, teleport object within a building to hand, shatter rock or metal. Inflict 2x Willpower damage per Success Level. Inflict poison or disease up to Strength 5. Make someone mute, blind, deaf. Reduce/raise an Attribute by 1 per Success Level.

Major: Enslave a person. Create perfect illusions. Summon a Little Bad. Locate object within a neighborhood. Change properties of a material; metal to mud, air to barrier. Inflict 3x Willpower per Success Level damage. Inflict poison or disease up to Strength 7. Reduce/raise Attribute by 2 per Success Level. Change people into frogs (or anything else).

Awesome: Rewrite memories of a lifetime. Summon a Big Bad. Teleport object within a city. Create impenetrable walls of force. Restore a soul. Raise the dead. Cause natural disasters. Do 5x Willpower damage per Success Level. Inflict poison or disease up to Strength 10. Raise/Lower Attributes by 4 per Success Level.

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