Imperative

1 to 5 pt. Drawback

The character with this trait has been put under a supernatural
compulsion that is impossible for them to disobey. The value of the drawback is
dependant upon how severe the compulsion. Simple commands that are mere
inconvienances, such as to never turn left or to repeat an action regularly,
are worth 1 point. Instructions that restrict you from doing some things you
would like, such as being unable to enter a house uninvited or unable to walk
outside under the full moon, would be worth 2 points. Imperatives that put you
in danger, such as being forced to attack certain people or subjects, are worth
3 points. Commands that are severely limiting, such as not being allowed to
leave a certain area or to only go out at night, are worth 4 points. Finally,
the 5 point version is something which severely reduces or chains the
character's free will — such as being forced to always obey the commands of a
certain person or group.

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