Fear Test
Like it or not, there's some scary, spooky stuff out there. And the first reaction when confronted with scary, spooky stuff is to scream and run. To avoid this little problem, you either need the Nerves of Steel Quality, or you need to roll a Fear Test. To do so, you roll doubled Willpower, and apply the following modifiers:
| Fear Factor | Modifier |
|---|---|
| Vamp with game face on | -1 |
| Hideous Creature | -(half the creature's negative Attractiveness) |
| Splatter Factor | -1 for blood, -2 for a corpse, -3 for serious gore, -4 for NC-17 splatterfest. |
| Surprise or Unexpected Encounter | -2 |
| Familiarity Factor | After seeing it for the 3rd or 4th time, remove the penalty to the roll. |
Once the roll is made, if the roll is 9 or higher, you're fine. Below a nine, consult the following table:
| Score | Status | Result |
|---|---|---|
| 8-7 | Startled | Creature wins initiative this turn. |
| 6-5 | Freak Out | Scream and run away. Can only take defense actions. Cannot take Full Defense. |
| 4-3 | Run Away! | Run for a full turn. Cannot attack, and defense is -2. Roll a new Fear Test next turn. Reduce penalties by 1 for each successive test. |
| 2 or less | Total Terror | Pass out, lose lunch, some embarrassing fate. |
page revision: 0, last edited: 10 Mar 2009 01:41