Enchanter

5 pts. per level Quality

The simple existence of all those magical widgets means that there has
to be SOMEONE out there making them. That's the folks with this Quality.
Basically, this Quality acts as an upper cap on the level of Mystic widget
that the character can create; characters with Level 1. Enchanter can
create up to level 1 enchanted items, but not level 2. And so on.

House Rule

HOW LONG DOES IT TAKE TO MAKE AN ITEM?
Even though the books stated 2 weeks per PL, it assumes that someone is playing a game once a week with down time in-between RL. This game runs 24/7, and as such, our rule for Superscientists and Enchanters is similar to magic research:
Item Research and Development is based on a "R&D Week", which reflects the character spending 8 hours of doing the necessary preliminary work to create the item. While developing an item, the character cannot be engaged in activities other than development, or that time does not count towards the R&D Week. Developing an item takes a number of R&D Weeks equal to the PL of the item being created.
The nature of the system is that a character rolls Intelligence/Occultism/Enchanter along with any applicable modifiers. They must achieve a number of Success Levels equal to the Power Level of the item being enchanted to succeed. If they do not, they must spend -another- amount of time equal to the first R&D period, then roll again. SLs are tabulated; getting 2 SL on the first roll and 3 on a second gives 5 towards item enchantment. This continues until the item is completed. Gaining MORE SLs than the required PL cuts the time by 1 week per SL, or 1 day per SL if the time drops to less than 1 week. So if someone is trying to enchant a PL 2 item and gets 4 SL, they manage to create said item in 6 days (2 SL means creation in 2 weeks, the 3rd SL cuts it down to 1 week, and the last cuts off more 1 day).

HOW MANY ITEMS CAN I MAKE AT A GIVEN TIME?
Up to your level of Enchanter or Superscience +1. This means if you have a Super Science or Enchanter level of 3, you can work on three PL1 items, or one PL1 and a PL2 , or one PL3 item at any given time. If you work on an item that exceeds your Levels+1, assume all your slots are taken up.

I'M MAKING A SERUM/QUANTITY ASSEMBLAGE. HOW WILL THAT WORK?
If you're making an Assemblage that is effectively a compound that can be distributed in doses (such as a serum, or a batch of enchanted cookies), an addition Intelligence + Relevant Skill (Science or Occult) is made. Your total determines the amount of successful doses in a given batch. Staff will note the amount in a jnote, and the player is required to notify staff when a dose is distributed or used.

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