Damage

BASH DAMAGE: Any attack made by a blunt object (fists, baseball bats, anything lacking an edge). Bash attacks reduce LP normally, and are the only attacks that can be used to knock out a victim.

SLASH/STAB DAMAGE: Any attack made by an object with an edge (knives, swords, claws, fangs, etc). The damage is doubled -after- subtracting any armor or similiar protections. Edged weapons can be used to slice off heads or limbs. Slash/stab doubling mods are not used for Through The Heart and some specific monsters' (like vampires) Bite manuevers. See the appropriate combat maneuver for those damage mods.

BULLET DAMAGE: For the most part, bullets work like slash/stab attacks by doubling damage after adding SLs and subtracting armor values. However, there are some differences (or else they wouldn't get their own little damage section!). Some creatures (like vampires), aren't really affected by bullets. Also, bulletproof vests are good protection against Bullet Damage, but not so great against slash/stab attacks.

FIRE DAMAGE: When it comes to damage types, fire damage is the worst. Fire damage can scar terribly and heals more slowly than normal, at half the normal rate. A person who has been set on fire takes three points of damage every Turn until they are put out. If more than twenty points of fire damage are inflicted, some scarring will occur. On the bright side, fire is good for killing vampires, if they burn long enough.

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